He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January of 2010, when he started to develop his third ios game, immune 2: Rise of the Salmonella, a 2D platformer sequel to the immune series. Starting from his first project "Toy Tennis" back in 2008 (which, to this day, still remains a very popular app, thought it has been updated quite a bit with new graphics and social integration), down to his current project immune 3: The Final Stand, he continues to develop iphone apps. Originally interested in 3D animation and graphic design, Miguel focused mainly on this, but then got the game development "bug" and has been developing iphone Apps since This allows him to use his creativity and knowledge of 3D animation for cut scenes and videos within his apps, and he loves every minute of it. Since then, working under Wurd Industries, he has had eight games and one entertainment app published world-wide on the App Store, with more to come. He has been developing iphone games since the release of the App Store back at the exciting release of ios 2.0. 6 "Space Defender Part 1"Ģ In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.6 "Space Defender Part 1" A synopsis of the book s content Information on where to buy this book About the Author Miguel DeQuadros is a Game Developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. Or, if you would like more information, check out our “Making It Better” tutorials! When you’re ready to put a game out there, we’ve also provided comprehensive guides on both iOS and Android publishing.1 GameSalad Beginner's Guide Miguel DeQuadros Chapter No. With a little art and some experimentation, you should be able to go out and start making games. This concludes our “Getting Started” tutorials. Since nearly all games rely upon actors moving about the scene and interacting with one another, the Collide behavior and the collision condition in your rules will get used in nearly every game you make. Using a rule like this is a great way to have an actor destroy itself upon collision with another actor, for instance – simply drag the “destroy” behavior into a rule, and change the conditions of the rule to say “Actor Receives Event – Overlaps or Collides – with actor _.” If they are not set to collide with the Collide behavior, they will overlap one another and also activate the rule. This will allow you to condition events upon two actors contacting one another – for instance, if they are set to collide with each other per the Collide behavior instructions above, a rule conditioned upon this event would activate upon the moment of that collision. You’ll notice when you create a new rule that you can set conditions or requirements for the activation of a behavior, and that one of these conditions is when an actor “overlaps or collides” with another actor. To use the “Collide” behavior, simply drag it into the behavior listings for any actor, and specify the corresponding actor (or groups of actors, if you’re using Tags we’ll discuss these in a later tutorial) with which your actor should collide.Īnother way in which collisions come into play with GameSalad is in your rule specifications. Even if neither actor is meant to move, the “Collide” behavior is often very useful for two actors that will rest on one another (say, a building sitting on land) in order to just make sure everything stays where it is supposed to be, and doesn’t fall off the scene due to gravity or another movement behavior. In other words, if Actor “Land” has the Collide behavior, and you specify the Actor “Building”, Land will collide with Building (and vice versa) even if the Building Actor has no Collide behaviors. When placed on any actor, the Collide behavior allows you to specify another actor with which the behavior-bearing actor will collide. The primary behavior that affects collisions is the “Collide” behavior. Collisions are a key aspect of nearly every game you may wish to make, as they don’t just determine what happens when one item runs into another, but also when two items simply need to contact one another or rest upon one another. In this tutorial, we’ll take a look at collisions in GameSalad.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |