For more information see the tutorial Physics in Construct 2.īullet - make an object move in a straight line (like linear velocity). You can also set the same physics properties you used before, such as density and friction. Physics - add an object to physics simulation. The following behaviors correspond to GameSalad's actor properties: Right-click the frames pane at the bottom, and select Import Frames. Double-click it in Construct 2's Layout view and the animation editor opens. Suppose your Player object has been imported with only one image when it had a whole animation. Don't worry, though, it's easy to import them yourself. If you have animated objects which use rules to change images, Construct 2 won't be able to import them. AnimationsĬonstruct 2 has its own animation editor you can use to set up animations within the IDE. Objects with horizontal wrap or vertical wrap set to Tile in their prototype will be imported as Tiled Background objects instead of Sprites. Graphics settingsĬonstruct 2 supports additive blending, so will use the corresponding setting for actors with the blending mode property set to Additive. If you select multiple PNG files and drag and drop them in, a new Sprite is created with an animation with those frames. If there are images that haven't been imported, you can simply drag and drop the PNG file for it from Windows Explorer in to Construct 2's layout view. So the importer will simply create a Sprite object for each actor which has an image. So there isn't a one-to-one way for Construct 2 to import GameSalad objects. On the other hand, GameSalad actors don't contain the images, they simply reference a separate image. In Construct 2, there is a kind of object called the Sprite object which contains animations and images as part of the object. ActorsĬonstruct 2 doesn't separate 'actors' and 'images'. Note the Parallax property also allows you to set different layers scrolling at different rates, which is an interesting effect for many games. Non-scrollable layers are imported with layers with their Parallax setting set to (0, 0), which should have the same effect. LayersĮach scene's layers are also imported to Construct 2. You can find all your layouts in the Project Bar. Each Scene in the project is imported as a Construct 2 Layout. Scenes are called Layouts in Construct 2. It's not intended to be a complete conversion! That's why we say Construct 2 just imports scenes and actors. The import is designed to give you a starting point to try playing with your project in Construct 2. However, things like Rules are impossible to convert, because it's completely different to Construct 2's event system. Some of these you can import yourself which is described later on. Actors with no associated image, or images with no associated actor That means the following are not imported: What's imported?Ĭonstruct 2 works very differently to GameSalad, so it can't import anything else. To open a project, select File - Open.īrowse to your project folder and select the. gameproj files from the Mac creator (sometimes also. gsproj files from the Windows creator, or. Importing a projectĬonstruct 2 can import. Obviously the free edition doesn't cost anything so you can download right away! The Construct 2 editor is currently only available for Windows (XP or newer). Get Construct 2 free editionįirst of all, grab the free edition of Construct 2 if you don't have it already. This tutorial describes how to do it, what's imported, and what's not imported. Importing your project to Construct 2 can help you get started porting your project to these additional platforms. Construct 2 has a number of interesting features, including its support for additional platforms like Windows 8 Metro apps, Facebook games, the Chrome Web Store, and sophisticated fullscreen-enabled HTML5 games that also work offline that you can publish to your own website. Construct 2 allows you to import scenes and actors from GameSalad projects.
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